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Haiku Games' Adventure Escape Series

Role: Game Designer at Haiku Games (puzzle design, narrative design)

Games: Haunted Hunt, Adventure Escape Mysteries: Cursed Crown, AEM: Trapmaker 2, AEM: Pirate's Treasure, and AEM: The Covenant.

Play Haunted Hunt: iOS or Android

Play Adventure Escape Mysteries: iOS or Android

For each of these 2D adventure games I wrote the overall story, designed the puzzles and gameplay, designed new mechanic systems (shapeshift, magic, and character sacrifice choices), and wrote art + developer specs.

Cursed Crown

In Cursed Crown, Princess Nimue lives in a fantasy world. She learns that a poisonous miasma is about to overtake her kingdom. Meet a living tree, discover how to cast magical spells, and decide the fate of your kingdom. Can Nimue make the hard choices needed to save her people?

New Magic System: The player can cast spells on objects in the world to progress and learn lore. There are 6 spells that the player collects by solving spell book puzzles throughout their journey: Remove Rust, Grow Plants, Speak with Animals, Freeze Water, X-ray Vision, and Sleep. Each was designed to make the player feel powerful and clever while minimizing development resources.

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Flower is larger

Casting the Grow Spell

New Choices System: In chapters without spell books, the player must make difficult choices that have immediate and long term consequences. Choices leverage the player's connection with game characters, their sense of morality, and a chance to visually change the player character. These choices branch into 8 unique endings.

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