The Blackout Club
Role: Post-launch Level Designer/Developer
Game: The Blackout Club (1-4 player co-op horror immersive sim)
Platform: PC, PS4, Xbox One
I worked on the design and implementation of curses (optional difficulty modifiers) and several post-launch missions:
"PJ Party" Players work together to collect cancelers, plant them on enemies, and bring their resulting limp bodies together.
"Trace Race" Players must capture evidence on multiple computer screens within a time limit.
"Shadow People" Players must collect contaminated sleep masks around town and deliver them to be exorcized.