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The Blackout Club
Role: Post-launch Level Designer/Developer
Game: The Blackout Club (1-4 player co-op horror immersive sim)
Platform: PC, PS4, Xbox One
I worked on the design and implementation of curses (optional difficulty modifiers) and several post-launch missions:
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"PJ Party" Players work together to collect cancelers, plant them on enemies, and bring their resulting limp bodies together.
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"Trace Race" Players must capture evidence on multiple computer screens within a time limit.
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"Shadow People" Players must collect contaminated sleep masks around town and deliver them to be exorcized.
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