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Hi, I’m Rachel, a game content designer. I like making people feel clever.

Currently I am a Level Designer at Question Games.


Previously I was a Game Designer at Haiku Games, where I worked on Adventure Escape: Haunted Hunt,  Adventure Escape Mysteries: Cursed Crown, and AEM: Trapmaker 2, AEM: Pirate's Treasure, and AEM: The Covenant.

I have an MFA in Game Design from New York University and a BFA in Art from Carnegie Mellon University.

My Resume: here.

My here.

My dev blog: here.

My Linkedin: here.



Game Design:

Level Design, Narrative Design, Dialogue Writing, Environmental Storytelling, Gameplay Implementation and Iteration, Design Documentation


Game Engines and Code:

Unreal 4, Unity, Creation Kit, Quest, Twine; C, C#,  Json, Papyrus, Python, Blueprint


Maya, Substance Designer, Substance Painter, Blender, Photoshop, Blender,  Adobe Premiere


  • 2018/2019 AIAS Foundation WomenIn DICE Scholar

  • 2019 GDC Game Narrative Review Gold Winner (Analysis on Dishonored 2: here)

  • 2017 Microsoft Women in Gaming Game Changer


Masters of Fine Art in Game Design at New York University | New York, NY

  • Graduated May 2019

Bachelors of Fine Art in Art at Carnegie Mellon University | Pittsburgh, PA

  • Graduated May 2017Minor in Game Design



Question Games | Remote 

  • Level Designer | October 2019 - Present

    • Implemented and iterated post-launch content for The Blackout Club, including curses and missions: Set up Exorcism Kit, Collect Cancelers, and Record Computers.


Haiku Games | Remote (NYC Based)

  • Game Designer | June 2017 - March 2020

    • Designed all gameplay for Adventure Escape: Haunted Hunt, Adventure Escape Mysteries: Cursed Crown, AEM: Trapmaker 2, AEM: Pirate's Treasure, and AEM: The Covenant. Wrote and iterated chapter based narrative.

Carnegie Mellon University | Pittsburgh, PA

  • Game Designer at Human Computer Interaction Institute | Summer 2016 - Spring 2017

    • Working with a lead designer, I rapidly developed a series of prototypes exploring forms of single player and audience play on Twitch

    • Implemented, iterated, and polished gameplay and systems for 2D racing game with mass audience interaction

    • Provided literature review and analysis for research into audience participation games,, and spectatorship in games


  • Playtesting Research Assistant at The Entertainment Technology Center | Fall 2015 – Summer 2016

    • Created and iterated series of workshops teaching purposeful playtesting methods (link)

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