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Hi, I’m Rachel, a game content designer with 9 years of industry experience. I like cats, cauldrons, and painting minis.

Currently I am a Senior Game Designer at Question Games working on The Killing Stone. I also scripted missions and built levels for South Park Snow Day + post launch content for The Blackout Club.

 

Previously I designed games for Adventure Escape Mysteries, including: Haunted Hunt, Cursed Crown, Trapmaker 2, Pirate's Treasure, and The Covenant.

My Resume: here.

My Itch.io: here.

My Linkedin: here.

Resume

SKILLS

Game Design:

Level Design, Mission Scripting, Gameplay Implementation and Iteration, Design Documentation, Dungeon Mastering (D&D 5e)

 

Game Engines and Code:

Unreal 5, Blueprint, Lua, Unity, Creation Kit, Quest, Twine; C, C#, Json, Papyrus, Python

Software:

Articy, Miro, Maya, Substance Designer, Substance Painter, Blender, Photoshop, Premiere

AWARDS

  • 2018/2019 AIAS Foundation WomenIn DICE Scholar

  • 2019 GDC Game Narrative Review Gold Winner (Analysis on Dishonored 2: here)

  • 2017 Microsoft Women in Gaming Game Changer

EXPERIENCE

Question Games | Remote 

  • Senior Level Designer | October 2019 - Present

    • The Killing Stone: Designed card battler rules and "Reserve" system for long term planning. Implemented and iterated cards (in lua) and decks, scripted all narrative beats, and created every tutorial.

    • South Park: Snow Day: designed and implemented levels and mission from ideation to launch. Built macro combat content tools for other level designers and manager blueprints for rolling the randomized sections of missions.

    • The Blackout Club: Post-launch content design and iteration - including curses (optional difficulty modifiers) and missions: Set up Exorcism Kit/Shadow People, Collect Cancelers/PJ Party, and Record Computers/Trace Race.

 

Haiku Games | Remote

  • Game Designer | June 2017 - March 2020

    • Designed all gameplay for Adventure Escape: Haunted Hunt, Adventure Escape Mysteries: Cursed Crown, AEM: Trapmaker 2, AEM: Pirate's Treasure, and AEM: The Covenant. Wrote and iterated chapter based narrative.

EDUCATION

Masters of Fine Art in Game Design at New York University | New York, NY

Bachelors of Fine Art in Art at Carnegie Mellon University | Pittsburgh, PA

  • Minor in Game Design

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