Hi, I’m Rachel, a game content designer. I like making people feel clever.

Currently I am a Level Designer at Question Games.


Previously I was a Game Designer at Haiku Games, where I worked on Adventure Escape: Haunted Hunt,  Adventure Escape Mysteries: Cursed Crown, and Adventure Escape Mysteries: Trapmaker 2.

I have an MFA in Game Design from New York University and a BFA in Art from Carnegie Mellon University.

Feel free to contact me at rachelpmoeller@gmail.com

My Resume: here.

My Itch.io: here.

My dev blog: here.

My Linkedin: here.



Game Design:

Level Design, Narrative Design, Dialogue Writing, Environmental Storytelling, System Design, Gameplay Implementation and Iteration, VR Design, Design Documentation


Game Engines and Code:

Unreal 4, Unity, Creation Kit, Quest, Twine; C, C#,  Json, Papyrus, Python, Blueprint


Maya, Substance Designer, Substance Painter, Blender, Photoshop, Blender,  Adobe Premiere


  • 2018/2019 AIAS Foundation WomenIn DICE Scholar

  • 2019 GDC Game Narrative Review Gold Winner (Analysis on Dishonored 2: here)

  • 2017 Microsoft Women in Gaming Game Changer

  • Pittsburgh IGDA Global Game Jam 2017 Diversity Award (Writing/Design Lead; Team of 6)

  • Pittsburgh IGDA Global Game Jam 2016 Jammer’s Choice Award (Design/Animation; Team of 6)



Carnegie Mellon University | Pittsburgh, PA

President of Game Creation Society | 2015 – 2017

  • Led 60+ member club in which students pitch and develop games for semester competition

Playtest Night Coordinator| January 2016 – May 2017

  • Created weekly gathering for game makers across Pittsburgh to get feedback from a recruited audience of gamers



Masters of Fine Art in Game Design at New York University | New York, NY

  • Graduated May 2019 | GPA 4.0/4.0

Bachelors of Fine Art in Art at Carnegie Mellon University | Pittsburgh, PA

  • Graduated May 2017 | QPA 3.8/4.0

  • Minor in Game Design



Question Games | Remote 

  • Level Designer | October 2019 - Present


Haiku Games | Remote (NYC Based)

  • Game Designer | June 2017 - Present

    • Designed adventure gameplay and puzzles for Adventure Escape: Haunted Hunt, Adventure Escape Mysteries: Cursed Crown, Adventure Escape Mysteries: Trapmaker2, and unannounced titles. Wrote and iterated chapter based narrative.

Carnegie Mellon University | Pittsburgh, PA

  • Game Designer at Human Computer Interaction Institute | Summer 2016 - Spring 2017

    • Working with a lead designer, I rapidly developed a series of prototypes exploring forms of single player and audience play on Twitch

    • Implemented, iterated, and polished gameplay and systems for 2D racing game with mass audience interaction

    • Provided literature review and analysis for research into audience participation games, Twitch.tv, and spectatorship in games


  • Playtesting Research Assistant at The Entertainment Technology Center | Fall 2015 – Summer 2016

    • Created and iterated series of workshops teaching purposeful playtesting methods (link)