Hi, I’m Rachel, a game content designer. I like making people feel clever.
Currently I am a Level Designer at Question Games.
Previously I was a Game Designer at Haiku Games, where I worked on Adventure Escape: Haunted Hunt, Adventure Escape Mysteries: Cursed Crown, AEM: Trapmaker 2, AEM: Pirate's Treasure, and AEM: The Covenant.
I have an MFA in Game Design from New York University and a BFA in Art from Carnegie Mellon University.
My Resume: here.
My Itch.io: here.
My Linkedin: here.
Level Design, Narrative Design, Dialogue Writing, Environmental Storytelling, Gameplay Implementation and Iteration, Design Documentation
Game Engines and Code:
Unreal 4, Unity, Creation Kit, Quest, Twine; C, C#, Json, Papyrus, Python, Blueprint
Maya, Substance Designer, Substance Painter, Blender, Photoshop, Blender, Adobe Premiere
2018/2019 AIAS Foundation WomenIn DICE Scholar
2019 GDC Game Narrative Review Gold Winner (Analysis on Dishonored 2: here)
2017 Microsoft Women in Gaming Game Changer
Masters of Fine Art in Game Design at New York University | New York, NY
Graduated May 2019
Bachelors of Fine Art in Art at Carnegie Mellon University | Pittsburgh, PA
Graduated May 2017; Minor in Game Design
Question Games | Remote
Level Designer | October 2019 - Present
Implemented and iterated post-launch content for The Blackout Club, including curses (optional difficulty modifiers) and missions: Set up Exorcism Kit/Shadow People, Collect Cancelers/PJ Party, and Record Computers/Trace Race.
Haiku Games | Remote
Game Designer | June 2017 - March 2020
Designed all gameplay for Adventure Escape: Haunted Hunt, Adventure Escape Mysteries: Cursed Crown, AEM: Trapmaker 2, AEM: Pirate's Treasure, and AEM: The Covenant. Wrote and iterated chapter based narrative.