
Hi, I’m Rachel, a game content designer. I like making people feel clever.
Currently I am a Level Designer at Question Games.
Previously I was a Game Designer at Haiku Games, where I worked on Adventure Escape: Haunted Hunt, Adventure Escape Mysteries: Cursed Crown, and AEM: Trapmaker 2, AEM: Pirate's Treasure, and AEM: The Covenant.
I have an MFA in Game Design from New York University and a BFA in Art from Carnegie Mellon University.
My Resume: here.
My Itch.io: here.
My dev blog: here.
My Linkedin: here.
Resume
SKILLS
Game Design:
Level Design, Narrative Design, Dialogue Writing, Environmental Storytelling, Gameplay Implementation and Iteration, Design Documentation
Game Engines and Code:
Unreal 4, Unity, Creation Kit, Quest, Twine; C, C#, Json, Papyrus, Python, Blueprint
Software:
Maya, Substance Designer, Substance Painter, Blender, Photoshop, Blender, Adobe Premiere
AWARDS
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2018/2019 AIAS Foundation WomenIn DICE Scholar
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2019 GDC Game Narrative Review Gold Winner (Analysis on Dishonored 2: here)
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2017 Microsoft Women in Gaming Game Changer
EDUCATION
Masters of Fine Art in Game Design at New York University | New York, NY
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Graduated May 2019
Bachelors of Fine Art in Art at Carnegie Mellon University | Pittsburgh, PA
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Graduated May 2017; Minor in Game Design
EXPERIENCE
Question Games | Remote
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Level Designer | October 2019 - Present
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Implemented and iterated post-launch content for The Blackout Club, including curses and missions: Set up Exorcism Kit, Collect Cancelers, and Record Computers.
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Haiku Games | Remote (NYC Based)
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Game Designer | June 2017 - March 2020
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Designed all gameplay for Adventure Escape: Haunted Hunt, Adventure Escape Mysteries: Cursed Crown, AEM: Trapmaker 2, AEM: Pirate's Treasure, and AEM: The Covenant. Wrote and iterated chapter based narrative.
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Carnegie Mellon University | Pittsburgh, PA
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Game Designer at Human Computer Interaction Institute | Summer 2016 - Spring 2017
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Working with a lead designer, I rapidly developed a series of prototypes exploring forms of single player and audience play on Twitch
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Implemented, iterated, and polished gameplay and systems for 2D racing game with mass audience interaction
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Provided literature review and analysis for research into audience participation games, Twitch.tv, and spectatorship in games
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Playtesting Research Assistant at The Entertainment Technology Center | Fall 2015 – Summer 2016
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Created and iterated series of workshops teaching purposeful playtesting methods (link)
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